
Technical Skills
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Alias Maya
Autodesk 3DS Max
Zbrush |
Unreal 2/3 Editor
Adobe After Effects
Adobe Photoshop |
Adobe Premiere
Adobe Illustrator |
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| Professional Experience |
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| Critical Mass Interactive |
Oct 2007 - Present |
| 2D/3D Contract Artist |
Creation of 2D and 3D art assets for games, magazine advertisements, web, film and television
- 3D Character Modeling/Texturing
- 3D Environment Modeling/Texturing
- 2D Art Production
- Level Design - Set Decoration
- Concepting/Previsualization
- Web Design/Banner Design
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Projects including:
- “My Pyramid Café” Public Service Announcement (client: Texas Department of Agriculture)
- Character Artist
- "Fusion Fall" Art Test (client: Cartoon Network)
- Texture artist for character/environment assets
- Virtusculpt Demo (client: Interstate)
- Environment assets for product demonstration ad
- Zen Garden (client: Hive7)
- Creation of art object sprites, preparation/rendering of provided assets as sprites
- The 2 Bobs - movie written/directed by Tim McCanlies
- Environment artist/layout/supervisor and character artist, previsualization
- Created animated interface-styled program screens for compositors
- Turok 2 test (client - Disney Interactive Studios/Propaganda Games) - Project Cancelled
- Level layout/set decoration, lighting, pathing
- Bigfoot Networks/Door Number 3 Ads - 2008 and 2009 ad campaigns
- Model, texture, light, rig, pose, render video game-style characters for ads published in
- November/December 2008 / December/Holiday 2009 PC Gamer issues
- Dragon Wars/Vampires (client: Zynga)
- 2D digital environment paintings, concept art
- World of Kaneva (client: Kaneva)
- Environment assets
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Pro-Vision @ Las Vegas Grand Prix - Freelance Work
- Kid’s Fuel Ad - Character Modeling ◦ Texturing ◦ Rigging ◦ Animating
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Apr 2007 |
Education
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| The Art Institute of Las Vegas, Henderson, Nevada |
Jul 2002-Sept 2007 |
Dual Bachelor's of Science
- Game Art & Design
- Media Arts & Animation
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